Turns out doing this gives me a good reason to go through them properly!
Comes with authors and initials so you can search for yourself if you, like me, forgot what you asked for.
I'll go through them in order in subsequent blog posts because not even my refined mind can do all this in one burst.
Looks like Adrian is also on the case and collating it all in a nice spreadsheet
By our powers combined, we can do this!
AdventuresPlague of the Vermin Guild. Tim Snider for M.R.
Dungeon crawl through caves full of diseased rats and ratmen. Skaven-analogs lose control of the sentient rot they were going to use to destroy the surface world. Lots of baddies and treasure, town above will be destroyed if the players don't do something.
I will definitely use this because I've got ratmen and a mold disease and I need adventures for characters level 5-7.
System Generator. Matea Diaz for A.R.
Sci-fi solar system/adventure maker. Two 1d6 tables and leans towards the gonzo. Entries are real cool and suggest their own adventures.
Super Lucky Cat. Dyson Logos for K.M.
Modern-with-magic weird adventure. Chinese defectors and double agents being stolen by magical conspiracy beneath a Chinese Takeaway. They become addicted to magic cat milk and die if they leave. Final boss owns tigers and lives in the dimension behind the skin of the giant catmother in the basement.
Should be fairly easy to translate into the generic fantasy game of your choice. I'll use this as a city adventure for sure.
The Grotto of Corruption. Eric Hoffman for J.S.
Dungeon crawl beneath ruined church full of fungal fungus worshippers and other beasties. Lots of treasure and secret doors, a false tomb, mold zombies. Table of Hallucinogenic Spore Effects is excellent.
I'll use this because I've got a big mold thing going on in my campaign, and one of the players has decided he's a Cleric of the Mushroom God.
I think maybe this was for me and they got my initials wrong? In which case thanks Eric this is perfect!
Golem Complex. Stephanie Bryant for R.S.
Dungeon crawl through a vast dormant magma-powered machine. Native robot guards and giant golem lady dormant until meddled with. In fact, the whole place is fairly safe until meddled with.
Even better, the dungeon is written without stats but with tips to scale it to your party and system.
My players are threatening some Underdark action so this comes at just the right time!
The Torture Chambers of the High Inquisitor. Joshua de Santo for S.
Dungeon crawl in torture chambers full of angry undead. Pentagram shape, keys found as trap bait in corner rooms unlock door to central room. No map but easy enough to make.
Easily placed in a city and good for about a sessionsworth of adventuring.
Drawing Down the Moon. Jeremy Friesen for S.R.
Village-based adventure wherein Kenku steal the moon. Village's traditional harvest ritual is surprisingly effective due to shenanigans. Disaster looms unless someone can find out what actually happened last night.
I'll probably swap out the Kenku for something more generic like goblins or cultists because I'm boring, but I will definitely keep their fantastic names like Wicker Vicar and Lord Pretty Feathers.
The Abyssal Bog of Doom. Victor Garrison for J.J.
A hexcrawl through bogs and swamps. Holy shit did Victor pull out all the stops for this one. 67 hexes of content and explanations of the local factions and their goals? Hexes containing such things as a man who lives in a giant catfish, a bunch of dead boars with the Alien inside them, and a centipede made out a whole bunch of crying, vomiting babies!?
This entry is the absolute tits.
All Along the Watchtower. Matt Jackson for J.H.
Fantasy caper wherein goblin PCs attempt to save the princess in her zombie-infested tower. Two wonderful tables of weird goblin traits and abilities suitable for jazzing up any generic goblinoid. Tower itself contains zombies, zombie owlbear, a slug demon that eats adventurers to make more zombies, and in a shocking twist the princess is evil.
Neat, useful, and a good session filler. Unlike Raggi's ha-ha-the-princess-was-a-ruse thing it's got treasure in it.
Howling Frontier. Conor Toleson for J.
Hexcrawl in a weird west setting. Demon-powered train leads to the suspiciously death-themed frontier town of Gravedust which the suspiciously death-themed Countess would have people believe has fallen on hard times of late. Goblinoid natives live in the hills and forests while herds of oryx roam the plains. Asks more questions than it answers which is what you want out of a hexcrawl.
I love a good undead conspiracy, and there are enough moving parts between factions that the PCs will be upsetting the precarious balance of power as soon as they step off the train.
Manon, Witch Pirate of Guernsey. Steve Albertson for P.N.
Small island chain (Guernsey) filled with pirates and Lovecraftian entities we know and love. The eponymous Manon is trying to spread her cult of Yog-Sothoth via a crazy drug. Drug effect table supplied. Competing factions on different islands and the party has been sent to capture the witch pirate herself.
Whaddayaknow, my campaign's set in a weird sorta-UK! This one's an easy one to plop down and gives me a reason to stall them if they decide to sail the seven seas some session.
A Telephant Never Forgets. Justin Davis for S.F.
Location-based sci-fi adventure for Mutant Future. Poachers on motorcycles seek to poach the brains of telepathic elephants within the ruins of your nearest zoo.
That's the long and short of it, really! The elephants are 10HD terrors with psychic powers out the wazoo so if you're joining the poachers you're in for a hell of a job.
Space Dungeon Adventure. Paul Schaefer for M.F.
This is a dope picture of space mans fighting a skull crab in space and it is dope as all get out. Quality.
The Cubemen from the Woods. Nathan Ryder for C.W.
Location-based somewhat gonzo adventure with clay people. Clay people's goal is to make more clay people, closest source of clay is nearby human settlement. Trouble ensues. Cubemen are main foes and have cube heads with different faces on each face. They shoot fire from the angry face. Various internal issues make clay people faction unpredictable.
Easy to fit into anywhere fairly remote, I'll be putting this on the road to somewhere else.
Pit of Slimord. Andrew Bellury for E.H.
Dungeon crawl in... wait did Joesky write this? Who is this Bellury guy!? This is sick. There's a shower that Nickelodeon-slimes you and makes you mutate and the final boss is a slime monster called SLIMORD who has a magic hat.
Five room one page dungeon with a big bit of page taken up by a silly "squares are 10'" pictogram and a picture of a slime skeleton playing Go Fish.
This is joyous.
The Eye of Melchizedek Antigropelos. Tom Fitzgerald for ???
A whole dungeonsworth of traps, tricks, doors, dooms and other anomalies. The framing device is some sort of pants-obsessed gnome's fever dream into which the PCs are drawn should they express an interest in his choice of trousers. 144 whacked out dungeon things from Mr Middenmurk himself, along with some delightfully renamed spells. Also present - a picture of a horrible little gnome.
There's like 20 pages of this stuff.
Very useful and immediately usable in your game, whether it's for running as presented or for stocking a dungeon. Like most things by the author, his writing causes me to form even longer run-on sentences which sound mellifluous to my interior ear but no other.
Some real good stuff this year! And the vast majority I can use directly which is brilliant.
IF YOU ARE NOW FEELING INSPIRED:
- You've got a month or so until the deadline for the One Page Dungeon Contest.
- The Chaos Request Line is a sort of year-round Santicore and is running right now.
This summary/review/opinion piece/whatever will be available on this spreadsheet
once I've had a sleep. It's late here, ya know.