Here's a tip for NPCs - give them a spirit animal.
When people talk to that NPC, just act like whatever comes into your head when you think of that animal.
Like if it's a Fox be all shifty and cunning or if it's a Finch be all twee an jumpy.
Luckily Wikipedia has a list of well-known animals, which I whittled down to a d400 through what your boss calls "sense checking", and thus here is a mighty table to work out what your NPCs act like and that.
To roll a d400, roll a d4 and a d100. But you could have worked that out yourself.
Oh, you wanted it automated? I slammed it into Logan's generator.
Roll that shit.
Neat. You could also get parsimonious and just roll on your standard monster encounter table. "like a black pudding, fat, slippery and caustic"
ReplyDeleteHow did you even come up with 400 animals? I would've struggled to name 50 if you put me on the spot...
ReplyDeleteThis is amazing! I love the concept of spirit animals for NPCs. It makes their personalities so easy to recreate. I'm currently working on a booklet of rules for GMless games and would love to include a version of this. Would that be cool?
ReplyDeleteAbsolutely cool with me! If you've got a link to the booklet once it's done I'd love to see it!
DeleteWill do. I'm not familiar with blogspot protocols. Is there a way I can send you a PM once the book is done (should be by the end of January)?
DeleteEither comment here or send me a message at tehjammers at Gmail dot com. How exciting!
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