tag:blogger.com,1999:blog-4436797024696330837.post9222462974906583472..comments2024-03-21T16:11:13.842-07:00Comments on Ten Foot Polemic: FLEE!!! Snakes & Ladders chase mechanicsJames Younghttp://www.blogger.com/profile/01728054107958411289noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-4436797024696330837.post-65855297165990522352024-03-21T12:10:38.347-07:002024-03-21T12:10:38.347-07:00Brilliant! There was a Google drive update a few y...Brilliant! There was a Google drive update a few years ago that broke every link, so do let me know if you find anything else!<br />Also let me know how it goes, I dropped the base d6 eventuallyJames Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-28146807409701441912024-03-21T04:55:10.636-07:002024-03-21T04:55:10.636-07:00Yes! Thank you so much. I can't wait to try th...Yes! Thank you so much. I can't wait to try these with my group.The Angry Monkhttps://www.blogger.com/profile/17075199616086876028noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-58661156643039669042024-03-21T04:47:53.607-07:002024-03-21T04:47:53.607-07:00Weird! I've reuploaded and updated the links, ...Weird! I've reuploaded and updated the links, does this work?<br />https://drive.google.com/file/d/1v3e_2_O1H3YPSAMBMHz9ZsOQdTsg1fub/view?usp=drivesdkJames Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-6783005665379953892024-03-20T08:23:04.828-07:002024-03-20T08:23:04.828-07:00I just discovered this post. The link to the origi...I just discovered this post. The link to the original file seems broken. Is there any chance of another link or a download? Thanks!The Angry Monkhttps://www.blogger.com/profile/17075199616086876028noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-87042154077687410902019-11-13T03:19:52.094-08:002019-11-13T03:19:52.094-08:00No worries man! I hadn't even looked at it tha...No worries man! I hadn't even looked at it that way, so it was an interesting point!James Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-2059631491511460062019-11-12T14:47:38.931-08:002019-11-12T14:47:38.931-08:00I just tried some stuff out before realizing I had...I just tried some stuff out before realizing I had made an embarrassing error. Anyways, no solution is needed because the mechanic works out great! Sorry for the lengthy erroneous post, you can delete it if you want.<br /><br />I also like how the mechanic easily handles stuff like caltrops or ball bearings to use against pursuers (e.g. save or skip next roll/d2 damage). Coxswainhttps://www.blogger.com/profile/17416686543031720287noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-25249209012176215662019-11-07T02:19:14.196-08:002019-11-07T02:19:14.196-08:00Wow, good analysis!
What do you think the solution...Wow, good analysis!<br />What do you think the solution is? Would it work better if it was just straight Speed Die, ie. losing the base 1d6?James Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-83232909678246350492019-10-30T09:05:46.756-07:002019-10-30T09:05:46.756-07:00I really, really love this and will use it for my ...I really, really love this and will use it for my hacked lotfp campaign. However, the values probably need to be changed because I ran some tests and this often makes more encumbered groups better at fleeing! The culprits are the "ladders" which seem to be situated at values that are reached easier when adding lower-valued dice. For instance d6+d6 will more often result in a 7 than d6+d8 will, resulting in the former getting way ahead because of the "ladder".<br />My tests didn't take into account any of the other modifiers and only used forward movement but it seems that on average: <br />- unencumbered loses to lightly encumbered, but beats heavily and severely encumbered<br />- lightly encumbered loses to heavily encumbered, but beats unencumbered and severely encumbered<br />- heavily encumbered loses to severely encumbered, but beats lightly encumbered<br /><br />So you generally lose to the next weight class because the ability to jump "ladders" offsets the slightly higher average rolls, but you beat the higher weight classes because of much higher average rolls.Coxswainhttps://www.blogger.com/profile/17416686543031720287noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-57493524997018660182019-09-26T12:15:04.935-07:002019-09-26T12:15:04.935-07:00Have you ever read the original TSR Indiana Jones ...Have you ever read the original TSR Indiana Jones Game? The flowchart maneuvers are very similar to what you have here, but yours is a bit more abstract. http://thoulsparadise.blogspot.com/2016/06/chases-in-adventures-of-indiana-jones.htmlGary Anchetahttps://www.blogger.com/profile/08122045659988701616noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-70452617823330693352018-10-22T10:40:18.119-07:002018-10-22T10:40:18.119-07:00Dude I'm so sorry this comment got lost in the...Dude I'm so sorry this comment got lost in the comments! This is amazing!James Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-26550383330020733792018-05-02T03:11:05.716-07:002018-05-02T03:11:05.716-07:00Love the system! It seems even better with your ta...Love the system! It seems even better with your take on the rules. I'm looking forward to try it out at my next game!<br /><br />I have edited the pdf with your alternate rules (reworded a bit to make them as compact as possible) See link below, if you'd like to replace the hand-written one.<br />https://drive.google.com/file/d/1pkWG-djVgRYd0A4ih4wQyIQUCEy_fltC/view?usp=sharingSebastian DMhttps://www.blogger.com/profile/11881096217978187054noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-34825311834917028382017-08-14T07:20:03.741-07:002017-08-14T07:20:03.741-07:00Yea they correlate to the map, so if the hobos are...Yea they correlate to the map, so if the hobos are running down a corridor that ends in a T-intersection, you yell RIGHT OR LEFT!? and they have to decide.<br /><br />This is all pretty loosey-goosey and abstract, so do what feels right.<br /><br />Personally if they ran through a room with an encounter, I'd probably say "there's a fucking cyberdragon on an enormous hoard here! Do you want to keep running?!"<br />If they stop running, their pursuers catch up in the cyberdragon room. Otherwise you might have to add the cyberdragon as another pursuing group!James Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-61976158663724119082017-08-14T03:54:30.865-07:002017-08-14T03:54:30.865-07:00Do the choices correlate to the map, as in do you ...Do the choices correlate to the map, as in do you yell LEFT or RIGHT if the next intersection presents those alternatives, or are the choices random? And what do you do if the charachters pass through a room with an encounter? I mean, even if the hobos are running from the pack of angered half-goblins, they would probably notice if the ran through a cyberdragons enourmous hoard, with easily startled dragon present?MajorRoyhttps://www.blogger.com/profile/08082738714728752703noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-3565840993550401942017-05-23T23:00:30.713-07:002017-05-23T23:00:30.713-07:00That's a neat idea! It does go against simplic...That's a neat idea! It does go against simplicity a bit, but not in a bad way.<br />I think 5e's got some random chase happenings tables, you could probably use those.James Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4436797024696330837.post-87284944437663900362017-05-23T07:59:05.028-07:002017-05-23T07:59:05.028-07:00This is great! Would you consider writing a dungeo...This is great! Would you consider writing a dungeon/wilderness/City specific table with fun random events for the chase, or is that against the whole mantra of simplicity?Connor W.https://www.blogger.com/profile/13152164902819709334noreply@blogger.com